# UPROPERTY separator

**URL:** <https://forums.unrealengine.com/t/uproperty-separator/311603>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [March 18, 2015, 8:07pm UTC](https://forums.unrealengine.com/t/uproperty-separator/311603 "2015-03-18T20:07:58Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [July 21, 2019, 7:53pm UTC](https://forums.unrealengine.com/t/uproperty-separator/311603/8 "2019-07-21T19:53:32Z")

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As far as i know there no way to do this, property editor does not support anything like this, if i think about it it would be little iffy to implement this, as categories are not strict entities can be mixed and what about search and filtering situations?

But there way to implement this yourself, you wouldneed to create a struct like FSeperator with single uint8 (maybe there wya to create empty so we only take extra bit of memory and without UPROPERTY which would create larger memory footprint, and then… create custom UI that will create separator 😛 here info how to make property editor UI for your structure:

> **[Details Panel Customization](https://docs.unrealengine.com/5.1/en-US/details-panel-customization-in-unreal-engine/)**
>
> Guide to customizing the display of properties in the Details panels within Unreal Editor.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

This requires some Slate knowlage, but simple SBorder widget should do the job

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