Hi guys, i’m creating some variables on my plugin which works with no problems until creating a Game only build
The folowing properties are inside a Character
UPROPERTY(EditAnywhere,BlueprintReadWrite, Category = “Paper ZD”)
class UPaperZDAnimBP *AnimationBlueprint;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “Paper ZD”)
int myint; //TEST
So, maybe i’m wrong about this but, aren’t this properties supposed to retain their values when going on Shipping build? they reset or null themselves.
So even if on editor, after saving, i have not null variables… on the shipping/debuggame builds this are null/zero.
Am I wrong on thinking that this properties should have retained their values?
If this is wrong, what is the correct way to make an instance/class retain those UPROPERTYs when going on a non-editor build?