I’m trying to package a plugin in 4.15 but I’ve in unsuccessful due to a build error from the automation tool. Currently each time I package the plugin it says the following:
UATHelper: Package Plugin Task (Windows): UnrealBuildTool: ERROR: Failed to start local process for action ("Cannot start process because a file name has not been provided."): -o BatchMode=yes ${CURRENT_USER}@ "cd \"/\" && xcode-select --print-path"
UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 0.613875s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Package Plugin Task (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" -module Paper
ToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\IOS\UE4Game.target -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-11.32.56.txt'
UATHelper: Package Plugin Task (Windows): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907
UATHelper: Package Plugin Task (Windows): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessU
tils.cs:line 860
UATHelper: Package Plugin Task (Windows): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
UATHelper: Package Plugin Task (Windows): at BuildPlugin.CompilePluginWithUBT(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, String TargetName, TargetType TargetType, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, List`1 ReceiptFileNames, String InAdditionalArgs) in F:\ue4\UE_4.15\Engi
ne\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 197
UATHelper: Package Plugin Task (Windows): at BuildPlugin.CompilePlugin(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, List`1 HostPlatforms, List`1 TargetPlatforms, String AdditionalArgs) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 150
UATHelper: Package Plugin Task (Windows): at BuildPlugin.ExecuteBuild() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 90
UATHelper: Package Plugin Task (Windows): at AutomationTool.BuildCommand.Execute() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Package Plugin Task (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
UATHelper: Package Plugin Task (Windows): at AutomationTool.Automation.Process(String] Arguments) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
UATHelper: Package Plugin Task (Windows): at AutomationTool.Program.MainProc(Object Param) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135
UATHelper: Package Plugin Task (Windows): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Package Plugin Task (Windows): at AutomationTool.Program.Main() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Package Plugin Task (Windows): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Package Plugin Task (Windows): BUILD FAILED
This is right after the following lines appear in the output log:
UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\
IOS\UE4Game.target -NoHotReload -ignorejunk
UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Picking the default remote server
UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Doing xcode-select --print-path
I do all my work on a Windows 10 machine and I do not have access to Xcode. In previous version of the engine I did not get this error and it doesn’t look I can prevent it compiling to IOS.
Here is the build log:
[2017.05.27-10.31.20:917][273]UATHelper: Package Plugin Task (Windows): Running AutomationTool...
[2017.05.27-10.31.21:520][345]UATHelper: Package Plugin Task (Windows): C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
[2017.05.27-10.31.21:764][374]UATHelper: Package Plugin Task (Windows): Automation.ParseCommandLine: Parsing command line: BuildPlugin -Rocket -Plugin="F:/_GameDev/PaperToolsExpanded 4.15/Plugins/PaperToolsExpandedPlugin/PaperToolsExpandedPlugin.uplugin" -Package=E:/Plugins/PaperToolsExpandedPlugin -compile
[2017.05.27-10.31.21:764][374]UATHelper: Package Plugin Task (Windows): Automation.Process: Setting up command environment.
[2017.05.27-10.31.21:881][388]UATHelper: Package Plugin Task (Windows): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild: DotNETUtilities -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\DotNETUtilities.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild: UnrealBuildTool -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild: AutomationUtils.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild: AllDesktop.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild: Localization.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild: OneSkyLocalization.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild: AutomationScripts.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild: Android.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
[2017.05.27-10.31.23:062][449]UATHelper: Package Plugin Task (Windows): MSBuild: BuildGraph.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
[2017.05.27-10.31.23:391][450]UATHelper: Package Plugin Task (Windows): MSBuild: HTML5.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
[2017.05.27-10.31.23:391][450]UATHelper: Package Plugin Task (Windows): MSBuild: C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild: IOS.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild: Linux.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild: Mac.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild: TVOS.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild: Win.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild: XLocLocalization.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 1.2545313s to run MSBuild.exe, ExitCode=0
[2017.05.27-10.31.23:729][451]UATHelper: Package Plugin Task (Windows): CommandUtils.ThreadedCopyFiles: Copying 13 file(s) using max 64 thread(s)
[2017.05.27-10.31.25:062][455]UATHelper: Package Plugin Task (Windows): BuildPlugin.ExecuteBuild: Reading plugin from E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\PaperToolsExpandedPlugin.uplugin...
[2017.05.27-10.31.25:062][455]UATHelper: Package Plugin Task (Windows): BuildPlugin.CompilePlugin: Building plugin for host platforms: Win64
[2017.05.27-10.31.25:062][455]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\Win64\UE4Editor.target -NoHotReload
[2017.05.27-10.31.25:396][456]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing full C++ include scan (building a new target)
[2017.05.27-10.31.25:396][456]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Creating makefile for UE4Editor (no existing makefile)
[2017.05.27-10.31.29:059][467]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Parsing headers for UE4Editor
[2017.05.27-10.31.29:394][468]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Running UnrealHeaderTool "E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" "E:\Plugins\PaperToolsExpandedPlugin\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2017.05.27-10.31.36:727][490]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Reflection code generated for UE4Editor in 7.6174757 seconds
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing 6 actions (4 in parallel)
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [4/6] Resource PCLaunch.rc
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [3/6] Resource ModuleVersionResource.rc.inl
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: PaperToolsExpandedPlugin.generated.cpp
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Module.PaperToolsExpandedPlugin.cpp
[2017.05.27-10.32.10:060][590]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [5/6] Link UE4Editor-PaperToolsExpandedPlugin.dll
[2017.05.27-10.32.10:060][590]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [6/6] Link UE4Editor-PaperToolsExpandedPlugin.lib
[2017.05.27-10.32.10:060][590]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Creating library E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperToolsExpandedPlugin.lib and object E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperToolsExpandedPlugin.exp
[2017.05.27-10.32.10:060][590]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Creating library E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperToolsExpandedPlugin.suppressed.lib and object E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperToolsExpandedPlugin.suppressed.exp
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Total build time: 45.32 seconds (Local executor: 32.63 seconds)
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 45.5593115s to run UnrealBuildTool.exe, ExitCode=0
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): BuildPlugin.CompilePlugin: Building plugin for target platforms: Android, IOS, HTML5, Win64, Win32
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\Android\UE4Game.target -NoHotReload -ignorejunk
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing full C++ include scan (building a new target)
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Creating makefile for UE4Game (no existing makefile)
[2017.05.27-10.32.11:064][593]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
[2017.05.27-10.32.13:061][599]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Parsing headers for UE4Game
[2017.05.27-10.32.13:061][599]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Running UnrealHeaderTool "E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" "E:\Plugins\PaperToolsExpandedPlugin\HostProject\Intermediate\Build\Android\UE4Game\Development\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2017.05.27-10.32.18:060][614]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Reflection code generated for UE4Game in 4.9172422 seconds
[2017.05.27-10.32.18:060][614]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Compiling Native code with NDK API 'android-24'
[2017.05.27-10.32.19:759][619]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing 5 actions (4 in parallel)
[2017.05.27-10.32.19:759][619]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [1/5] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
[2017.05.27-10.32.19:759][619]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [2/5] clang++.exe Module.PaperToolsExpandedPlugin.cpp [armv7-es2]
[2017.05.27-10.32.19:760][619]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [3/5] clang++.exe PaperToolsExpandedPlugin.generated.cpp [armv7-es2]
[2017.05.27-10.32.20:065][620]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [4/5] clang++.exe UELinkerFixups.cpp [armv7-es2]
[2017.05.27-10.32.36:728][670]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [5/5] arm-linux-androideabi-ar.exe UE4-PaperToolsExpandedPlugin-armv7-es2.a
[2017.05.27-10.32.36:729][670]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: F:/Codeworks/android-ndk-r12b oolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating E:/Plugins/PaperToolsExpandedPlugin/HostProject/Plugins/PaperToolsExpandedPlugin/Binaries/Android/UE4-PaperToolsExpandedPlugin-armv7-es2.a
[2017.05.27-10.32.37:062][671]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Total build time: 26.21 seconds (Local executor: 18.16 seconds)
[2017.05.27-10.32.37:062][671]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 26.441139s to run UnrealBuildTool.exe, ExitCode=0
[2017.05.27-10.32.37:062][671]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Shipping -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\Android\UE4Game-Android-Shipping.target -NoHotReload -ignorejunk
[2017.05.27-10.32.37:402][672]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing full C++ include scan (building a new target)
[2017.05.27-10.32.37:403][672]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Creating makefile for UE4Game (no existing makefile)
[2017.05.27-10.32.37:729][673]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
[2017.05.27-10.32.39:397][678]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Compiling Native code with NDK API 'android-24'
[2017.05.27-10.32.40:788][682]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing 5 actions (4 in parallel)
[2017.05.27-10.32.40:788][682]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [3/5] clang++.exe PaperToolsExpandedPlugin.generated.cpp [armv7-es2]
[2017.05.27-10.32.40:788][682]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [2/5] clang++.exe Module.PaperToolsExpandedPlugin.cpp [armv7-es2]
[2017.05.27-10.32.40:788][682]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [1/5] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
[2017.05.27-10.32.41:066][683]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [4/5] clang++.exe UELinkerFixups.cpp [armv7-es2]
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [5/5] arm-linux-androideabi-ar.exe UE4-PaperToolsExpandedPlugin-Android-Shipping-armv7-es2.a
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: F:/Codeworks/android-ndk-r12b oolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating E:/Plugins/PaperToolsExpandedPlugin/HostProject/Plugins/PaperToolsExpandedPlugin/Binaries/Android/UE4-PaperToolsExpandedPlugin-Android-Shipping-armv7-es2.a
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Total build time: 19.91 seconds (Local executor: 17.32 seconds)
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 20.1464528s to run UnrealBuildTool.exe, ExitCode=0
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\IOS\UE4Game.target -NoHotReload -ignorejunk
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Picking the default remote server
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Doing xcode-select --print-path
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: ERROR: Failed to start local process for action ("Cannot start process because a file name has not been provided."): -o BatchMode=yes ${CURRENT_USER}@ "cd \"/\" && xcode-select --print-path"
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 0.613875s to run UnrealBuildTool.exe, ExitCode=5
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\IOS\UE4Game.target -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-11.32.56.txt'
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 860
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at BuildPlugin.CompilePluginWithUBT(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, String TargetName, TargetType TargetType, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, List`1 ReceiptFileNames, String InAdditionalArgs) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 197
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at BuildPlugin.CompilePlugin(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, List`1 HostPlatforms, List`1 TargetPlatforms, String AdditionalArgs) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 150
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at BuildPlugin.ExecuteBuild() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 90
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.BuildCommand.Execute() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.Automation.Process(String] Arguments) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.Program.MainProc(Object Param) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): at AutomationTool.Program.Main() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): Program.Main: AutomationTool exiting with ExitCode=5 (5)
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): BUILD FAILED
[2017.05.27-10.33.09:152][425]LogSlate: Took 0.000281 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
I’d appreciate anyhelp I can get with this as its preventing me using my plugin with more recent version of ue4.