UPLUGIN will not package in 4.15

I’m trying to package a plugin in 4.15 but I’ve in unsuccessful due to a build error from the automation tool. Currently each time I package the plugin it says the following:


UATHelper: Package Plugin Task (Windows): UnrealBuildTool: ERROR: Failed to start local process for action ("Cannot start process because a file name has not been provided."):  -o BatchMode=yes  ${CURRENT_USER}@ "cd \"/\" && xcode-select --print-path"
UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 0.613875s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Package Plugin Task (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject"  -module Paper
ToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\IOS\UE4Game.target -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-11.32.56.txt' 
UATHelper: Package Plugin Task (Windows):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907
UATHelper: Package Plugin Task (Windows):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessU
tils.cs:line 860
UATHelper: Package Plugin Task (Windows):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
UATHelper: Package Plugin Task (Windows):    at BuildPlugin.CompilePluginWithUBT(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, String TargetName, TargetType TargetType, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, List`1 ReceiptFileNames, String InAdditionalArgs) in F:\ue4\UE_4.15\Engi
ne\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 197
UATHelper: Package Plugin Task (Windows):    at BuildPlugin.CompilePlugin(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, List`1 HostPlatforms, List`1 TargetPlatforms, String AdditionalArgs) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 150
UATHelper: Package Plugin Task (Windows):    at BuildPlugin.ExecuteBuild() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 90
UATHelper: Package Plugin Task (Windows):    at AutomationTool.BuildCommand.Execute() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Package Plugin Task (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
UATHelper: Package Plugin Task (Windows):    at AutomationTool.Automation.Process(String] Arguments) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
UATHelper: Package Plugin Task (Windows):    at AutomationTool.Program.MainProc(Object Param) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135
UATHelper: Package Plugin Task (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Package Plugin Task (Windows):    at AutomationTool.Program.Main() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Package Plugin Task (Windows): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Package Plugin Task (Windows): BUILD FAILED

This is right after the following lines appear in the output log:


UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject"  -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\
IOS\UE4Game.target -NoHotReload -ignorejunk
UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Picking the default remote server 
UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Doing xcode-select --print-path

I do all my work on a Windows 10 machine and I do not have access to Xcode. In previous version of the engine I did not get this error and it doesn’t look I can prevent it compiling to IOS.

Here is the build log:


[2017.05.27-10.31.20:917][273]UATHelper: Package Plugin Task (Windows): Running AutomationTool...
[2017.05.27-10.31.21:520][345]UATHelper: Package Plugin Task (Windows): C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
[2017.05.27-10.31.21:764][374]UATHelper: Package Plugin Task (Windows): Automation.ParseCommandLine: Parsing command line: BuildPlugin -Rocket -Plugin="F:/_GameDev/PaperToolsExpanded 4.15/Plugins/PaperToolsExpandedPlugin/PaperToolsExpandedPlugin.uplugin" -Package=E:/Plugins/PaperToolsExpandedPlugin -compile
[2017.05.27-10.31.21:764][374]UATHelper: Package Plugin Task (Windows): Automation.Process: Setting up command environment.
[2017.05.27-10.31.21:881][388]UATHelper: Package Plugin Task (Windows): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild:   DotNETUtilities -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\DotNETUtilities.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild:   UnrealBuildTool -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild:   AutomationUtils.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild:   AllDesktop.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild:   Localization.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild:   OneSkyLocalization.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild:   AutomationScripts.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
[2017.05.27-10.31.22:723][448]UATHelper: Package Plugin Task (Windows): MSBuild:   Android.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
[2017.05.27-10.31.23:062][449]UATHelper: Package Plugin Task (Windows): MSBuild:   BuildGraph.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
[2017.05.27-10.31.23:391][450]UATHelper: Package Plugin Task (Windows): MSBuild:   HTML5.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
[2017.05.27-10.31.23:391][450]UATHelper: Package Plugin Task (Windows): MSBuild: C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\..\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj' does not exist. [F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild:   IOS.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild:   Linux.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild:   Mac.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild:   TVOS.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild:   Win.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): MSBuild:   XLocLocalization.Automation -> F:\ue4\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
[2017.05.27-10.31.23:392][450]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 1.2545313s to run MSBuild.exe, ExitCode=0
[2017.05.27-10.31.23:729][451]UATHelper: Package Plugin Task (Windows): CommandUtils.ThreadedCopyFiles: Copying 13 file(s) using max 64 thread(s)
[2017.05.27-10.31.25:062][455]UATHelper: Package Plugin Task (Windows): BuildPlugin.ExecuteBuild: Reading plugin from E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\PaperToolsExpandedPlugin.uplugin...
[2017.05.27-10.31.25:062][455]UATHelper: Package Plugin Task (Windows): BuildPlugin.CompilePlugin: Building plugin for host platforms: Win64
[2017.05.27-10.31.25:062][455]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject"  -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\Win64\UE4Editor.target -NoHotReload
[2017.05.27-10.31.25:396][456]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing full C++ include scan (building a new target)
[2017.05.27-10.31.25:396][456]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Creating makefile for UE4Editor (no existing makefile)
[2017.05.27-10.31.29:059][467]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Parsing headers for UE4Editor
[2017.05.27-10.31.29:394][468]UATHelper: Package Plugin Task (Windows): UnrealBuildTool:   Running UnrealHeaderTool "E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" "E:\Plugins\PaperToolsExpandedPlugin\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2017.05.27-10.31.36:727][490]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Reflection code generated for UE4Editor in 7.6174757 seconds
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing 6 actions (4 in parallel)
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [4/6] Resource PCLaunch.rc
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [3/6] Resource ModuleVersionResource.rc.inl
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: PaperToolsExpandedPlugin.generated.cpp
[2017.05.27-10.31.39:061][497]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Module.PaperToolsExpandedPlugin.cpp
[2017.05.27-10.32.10:060][590]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [5/6] Link UE4Editor-PaperToolsExpandedPlugin.dll
[2017.05.27-10.32.10:060][590]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [6/6] Link UE4Editor-PaperToolsExpandedPlugin.lib
[2017.05.27-10.32.10:060][590]UATHelper: Package Plugin Task (Windows): UnrealBuildTool:    Creating library E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperToolsExpandedPlugin.lib and object E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperToolsExpandedPlugin.exp
[2017.05.27-10.32.10:060][590]UATHelper: Package Plugin Task (Windows): UnrealBuildTool:    Creating library E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperToolsExpandedPlugin.suppressed.lib and object E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperToolsExpandedPlugin.suppressed.exp
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Total build time: 45.32 seconds (Local executor: 32.63 seconds)
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 45.5593115s to run UnrealBuildTool.exe, ExitCode=0
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): BuildPlugin.CompilePlugin: Building plugin for target platforms: Android, IOS, HTML5, Win64, Win32
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject"  -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\Android\UE4Game.target -NoHotReload -ignorejunk
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing full C++ include scan (building a new target)
[2017.05.27-10.32.10:728][592]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Creating makefile for UE4Game (no existing makefile)
[2017.05.27-10.32.11:064][593]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
[2017.05.27-10.32.13:061][599]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Parsing headers for UE4Game
[2017.05.27-10.32.13:061][599]UATHelper: Package Plugin Task (Windows): UnrealBuildTool:   Running UnrealHeaderTool "E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject" "E:\Plugins\PaperToolsExpandedPlugin\HostProject\Intermediate\Build\Android\UE4Game\Development\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2017.05.27-10.32.18:060][614]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Reflection code generated for UE4Game in 4.9172422 seconds
[2017.05.27-10.32.18:060][614]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Compiling Native code with NDK API 'android-24'
[2017.05.27-10.32.19:759][619]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing 5 actions (4 in parallel)
[2017.05.27-10.32.19:759][619]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [1/5] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
[2017.05.27-10.32.19:759][619]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [2/5] clang++.exe Module.PaperToolsExpandedPlugin.cpp [armv7-es2]
[2017.05.27-10.32.19:760][619]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [3/5] clang++.exe PaperToolsExpandedPlugin.generated.cpp [armv7-es2]
[2017.05.27-10.32.20:065][620]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [4/5] clang++.exe UELinkerFixups.cpp [armv7-es2]
[2017.05.27-10.32.36:728][670]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [5/5] arm-linux-androideabi-ar.exe UE4-PaperToolsExpandedPlugin-armv7-es2.a
[2017.05.27-10.32.36:729][670]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: F:/Codeworks/android-ndk-r12b	oolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating E:/Plugins/PaperToolsExpandedPlugin/HostProject/Plugins/PaperToolsExpandedPlugin/Binaries/Android/UE4-PaperToolsExpandedPlugin-armv7-es2.a
[2017.05.27-10.32.37:062][671]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Total build time: 26.21 seconds (Local executor: 18.16 seconds)
[2017.05.27-10.32.37:062][671]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 26.441139s to run UnrealBuildTool.exe, ExitCode=0
[2017.05.27-10.32.37:062][671]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Shipping -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject"  -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\Android\UE4Game-Android-Shipping.target -NoHotReload -ignorejunk
[2017.05.27-10.32.37:402][672]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing full C++ include scan (building a new target)
[2017.05.27-10.32.37:403][672]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Creating makefile for UE4Game (no existing makefile)
[2017.05.27-10.32.37:729][673]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
[2017.05.27-10.32.39:397][678]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Compiling Native code with NDK API 'android-24'
[2017.05.27-10.32.40:788][682]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Performing 5 actions (4 in parallel)
[2017.05.27-10.32.40:788][682]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [3/5] clang++.exe PaperToolsExpandedPlugin.generated.cpp [armv7-es2]
[2017.05.27-10.32.40:788][682]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [2/5] clang++.exe Module.PaperToolsExpandedPlugin.cpp [armv7-es2]
[2017.05.27-10.32.40:788][682]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [1/5] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
[2017.05.27-10.32.41:066][683]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [4/5] clang++.exe UELinkerFixups.cpp [armv7-es2]
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: [5/5] arm-linux-androideabi-ar.exe UE4-PaperToolsExpandedPlugin-Android-Shipping-armv7-es2.a
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: F:/Codeworks/android-ndk-r12b	oolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating E:/Plugins/PaperToolsExpandedPlugin/HostProject/Plugins/PaperToolsExpandedPlugin/Binaries/Android/UE4-PaperToolsExpandedPlugin-Android-Shipping-armv7-es2.a
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Total build time: 19.91 seconds (Local executor: 17.32 seconds)
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 20.1464528s to run UnrealBuildTool.exe, ExitCode=0
[2017.05.27-10.32.57:063][731]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject"  -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\IOS\UE4Game.target -NoHotReload -ignorejunk
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Picking the default remote server 
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: Doing xcode-select --print-path
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): UnrealBuildTool: ERROR: Failed to start local process for action ("Cannot start process because a file name has not been provided."):  -o BatchMode=yes  ${CURRENT_USER}@ "cd \"/\" && xcode-select --print-path"
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): CommandUtils.Run: Run: Took 0.613875s to run UnrealBuildTool.exe, ExitCode=5
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): F:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -project="E:\Plugins\PaperToolsExpandedPlugin\HostProject\HostProject.uproject"  -module PaperToolsExpandedPlugin -receipt E:\Plugins\PaperToolsExpandedPlugin\HostProject\Plugins\PaperToolsExpandedPlugin\Binaries\IOS\UE4Game.target -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-11.32.56.txt' 
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 860
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at BuildPlugin.CompilePluginWithUBT(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, String TargetName, TargetType TargetType, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, List`1 ReceiptFileNames, String InAdditionalArgs) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 197
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at BuildPlugin.CompilePlugin(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, List`1 HostPlatforms, List`1 TargetPlatforms, String AdditionalArgs) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 150
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at BuildPlugin.ExecuteBuild() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 90
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.BuildCommand.Execute() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.Automation.Process(String] Arguments) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.Program.MainProc(Object Param) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows):    at AutomationTool.Program.Main() in F:\ue4\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): Program.Main: AutomationTool exiting with ExitCode=5 (5)
[2017.05.27-10.32.57:732][733]UATHelper: Package Plugin Task (Windows): BUILD FAILED
[2017.05.27-10.33.09:152][425]LogSlate: Took 0.000281 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)


I’d appreciate anyhelp I can get with this as its preventing me using my plugin with more recent version of ue4.

Check your plugin have

Also you are compiling with clang for windows? Never hear it will work.

PS. Actually maybe I missed the point. Never was packaging plugins. What does that mean?

When you go to plugins, and have created your own theres an option to package it, I assumed this is what I needed to do if I want to distribute it. I don’t see a line that says enabled by default in my .uplugin, is there a specific place I need to put this? Thanks for your help.

A bit late I know, but, if not you, then maybe this will help someone else:-
the solution for me to the error
ERROR: Failed to start local process for action ("Cannot start process because a file name has not been provided.
was to whitelist only some targets - for me I think the IOS was being a problem. I have no support or sdk or anything IOS related installed so …
see
https://wiki.unrealengine.com/How_To…E4_Marketplace

You have the same line as me, talking about IOS, just before the error is reported. Try this in the uplugin file
Obviously, your Name will be different
“Modules” : { “Name” : “VictoryBPLibrary”, “Type” : “Runtime”, “LoadingPhase” : “PreDefault”, “WhitelistPlatforms” : “Win64”, “Win32”, “HTML5” ] } ]