# Uploading thumbnail

**URL:** <https://forums.unrealengine.com/t/uploading-thumbnail/2040890>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, epic-games-store, bug-report, fortnite\
**Created:** [September 27, 2024, 1:07pm UTC](https://forums.unrealengine.com/t/uploading-thumbnail/2040890 "2024-09-27T13:07:45Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [September 28, 2024, 12:06pm UTC](https://forums.unrealengine.com/t/uploading-thumbnail/2040890/3 "2024-09-28T12:06:55Z")

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hi @StereoChips , @Hardcawcanary ,

The reason is that as of 31.20 the Power of 2 was _ **enforced** _ in the Validation of assets.  
The new function “Conform Texture” was made to allow assets of 1920 x 1080 to change is NOT Power of 2

My post on this is quite extensive but there is now a Power2.PDF file with all the Powers of 2, which Conform Texture creates.  
The values 1024 x 1024 conform to the power of 2 are correct.

The uploading function does not have a way of informing you just silently enforces Power of 2 on everything.  
Conform to Texture has fixed many problems with Project Memory size for my projects

In another post “How to test for the Power of 2 on Calculator” was written  
[How to test for the power of 2 textures](https://forums.unrealengine.com/t/failed-to-build-hlods/2025451/5)

This was difficult for many to understand so the Power of 2 table was created

the candidates for power of two are  
2 to power 43 1849  
2 to power 44 1936

2 to power 33 1089  
2 to power 32 1024

leaving 1849 x 1089 , but of course there will be distortion so you need to load this into Windows Paint and crop to size to avoid distortion

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_[View the full topic](https://forums.unrealengine.com/t/uploading-thumbnail/2040890)._
