# Upgrading to 5.6 Metasounds Error

**URL:** <https://forums.unrealengine.com/t/upgrading-to-5-6-metasounds-error/2651218>\
**Category:** Audio\
**Tags:** audio-bugs, unreal-engine, question\
**Created:** [August 26, 2025, 8:35pm UTC](https://forums.unrealengine.com/t/upgrading-to-5-6-metasounds-error/2651218 "2025-08-26T20:35:31Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [August 27, 2025, 3:26pm UTC](https://forums.unrealengine.com/t/upgrading-to-5-6-metasounds-error/2651218/4 "2025-08-27T15:26:46Z")

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Of course, there’s the UE documentation related to using Pyton in the engine, that can be found here:

> **[Scripting the Unreal Editor Using Python | Unreal Engine 5.6 Documentation |...](https://dev.epicgames.com/documentation/en-us/unreal-engine/scripting-the-unreal-editor-using-python)**
>
> Describes how to use Python in the Unreal Editor to script content production tasks.

And as an example, another scenario that aimed to add new nodes to an event graph using Python can be checked here:

> [@How to add nodes to event graph via python or other script?](https://forums.unrealengine.com/t/how-to-add-nodes-to-event-graph-via-python-or-other-script/1182738):
>
> What I’m trying to accomplish: I want to create an addon that reads nodes from a Blender Geometry Node group within a .blend file, and then ‘translates’ those nodes into nodes used by Unreal’s Geometry Script. Parts I know how to do: How to create a python script. Parts I need help with: How to read from .Blend file (I’ll search Blender Forums for this) How to create nodes in a Geometry Script Object via another script\<-- This is what I need the most help with. Basically, how do I create …

As for the code itself for your case, you would need to inquire with a python user, or, though I don’t personally recommend it, check with an IA, to setup the solution.

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