# Upgraded from 4.26 to 5, my plants and Niagara FX now have this odd motion blur

**URL:** <https://forums.unrealengine.com/t/upgraded-from-4-26-to-5-my-plants-and-niagara-fx-now-have-this-odd-motion-blur/523677>\
**Category:** Rendering\
**Tags:** Post-Processing, unreal-engine, UE5-0\
**Created:** [April 10, 2022, 11:02pm UTC](https://forums.unrealengine.com/t/upgraded-from-4-26-to-5-my-plants-and-niagara-fx-now-have-this-odd-motion-blur/523677 "2022-04-10T23:02:43Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![IzzyMC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/izzymc/32/471323_2.png) [@IzzyMC](https://forums.unrealengine.com/u/IzzyMC)\
**Post date:** [April 10, 2022, 11:02pm UTC](https://forums.unrealengine.com/t/upgraded-from-4-26-to-5-my-plants-and-niagara-fx-now-have-this-odd-motion-blur/523677/1 "2022-04-10T23:02:43Z")

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[![]( " - YouTube") ](https://www.youtube.com/watch?v=L6TFpfhZVYQ)

I tried deleting my post-process volume, no change. Anyone know the cause?

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**Author:** ![IncredibleYeti](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/incredibleyeti/32/1057131_2.png) [@IncredibleYeti](https://forums.unrealengine.com/u/IncredibleYeti)\
**Post date:** [April 10, 2022, 11:29pm UTC](https://forums.unrealengine.com/t/upgraded-from-4-26-to-5-my-plants-and-niagara-fx-now-have-this-odd-motion-blur/523677/2 "2022-04-10T23:29:58Z")

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I would try setting motion blur amount and max to “0” in the details panel of the post process volume.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/9/76905aeac2f789b2fbabdd5be3aad7b5bdb0754c.png)

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**Author:** ![IzzyMC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/izzymc/32/471323_2.png) [@IzzyMC](https://forums.unrealengine.com/u/IzzyMC)\
**Post date:** [April 11, 2022, 12:11am UTC](https://forums.unrealengine.com/t/upgraded-from-4-26-to-5-my-plants-and-niagara-fx-now-have-this-odd-motion-blur/523677/3 "2022-04-11T00:11:17Z")

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Hi, thanks for the tip.

I set both settings to zero and the blur effect persists, so I wonder if it’s coming from another source. It doesn’t look like the normal post-process motion blur. Again, this effect wasn’t visible in 4.26, so I’m assuming it has something to do with a change in 5.0.

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**Author:** ![IzzyMC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/izzymc/32/471323_2.png) [@IzzyMC](https://forums.unrealengine.com/u/IzzyMC)\
**Post date:** [April 11, 2022, 12:06pm UTC](https://forums.unrealengine.com/t/upgraded-from-4-26-to-5-my-plants-and-niagara-fx-now-have-this-odd-motion-blur/523677/4 "2022-04-11T12:06:35Z")

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Looks like the same issue as this post:

> [@WPO issue in UE 5.0 on all materials, severe smear/dither](https://forums.unrealengine.com/t/wpo-issue-in-ue-5-0-on-all-materials-severe-smear-dither/515780):
>
> All materials that use WPO for animation have this issue. For example, this is the [Megascans trees](https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-black-alder-early-access), the ‘BlackAlder\_Asset\_Zoo’ map: (It might not be fully visible on the compressed video, if so, please try downloading the mp4 file) Is it a known issue? It’s quite hard to miss. Update: Some materials seem to be ok, for example, my grass material in Dynamic Grass System. But my tree materials (and other Marketplace trees that I have) all have this smearing.dithering issue. I’m inves…

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**Author:** ![IncredibleYeti](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/incredibleyeti/32/1057131_2.png) [@IncredibleYeti](https://forums.unrealengine.com/u/IncredibleYeti)\
**Post date:** [April 11, 2022, 5:19pm UTC](https://forums.unrealengine.com/t/upgraded-from-4-26-to-5-my-plants-and-niagara-fx-now-have-this-odd-motion-blur/523677/5 "2022-04-11T17:19:18Z")

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Looks a lot like pixel dithering or anti-aliasing ghosting.
