Using blueprints how can I set up objects so that they can be upgraded through an admin parameter menu? Ideally I would prefer to have the admin section connected to an online website in some fashion so that I can make changes from a browser that directly affect objects in game for online players in real time. Is this possible or would I need to update first then push it to the server for players to see the changes?
At the moment I’m thinking of using the third person blueprint template to create a game similar to civilizations in some respects but online and with some cool new game mechanics. I want buildings etc to upgrade in the game world based on admin parameters so players won’t have access to these settings. Also I need to create zones that separate regions of the world so any relevant tutorials and tips on how to achieve this would also be great.