Hey there guys… just a quick question…
Is there some limitation that I should consider when trying to update render targets in quick succession?
I’m currently developing an FFT GPU accelerated solver, and it works without issues, but when coupling this with the Spectra Generation, the solution comes black.
Now… i already tested the spectra generation and it displays without issues on the materials… but when trying to “Draw Material to Render Target” (a new one on the editor), they all display BLACK.
I’m at a loss
Any limitation that i am missing?