So I have had the unreal editor for a couple of weeks and it has thrown up a few questions that I don’t seem to find definite answers to.
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What is the deal with updating the engine? Can I/should I update projects? I updated the engine from 4.2 and 4.5 and my Xcode project failed to build after because of the wrong engine version. Am I pretty much locked into a version when I start a project?
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I was playing with a side scrolling spaceship game concept and on building was struggling to get any movement in the Z axis. It turned out I needed to be in “flight” mode to enable z-axis movement. That is all well and good but in flight mode my pawn ignored gravity. I ended up switching back to walking and used player thrust to overcome the issue but while thrusting gravity again was ignored so if moving horizontal right it was not falling at the same time. Would it be better to write my own grave simulation for this?
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Pawn class Vs Character class? What is the benefit of character class?
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I couldn’t seem to change the mesh in character class to be a static mesh, can you only use skeletal?
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Has anyone found any holistic zoomed out conceptual tutorials relating to the Unreal 4 Engine and the optimum workflows? I feel like my workflow is currently at odds with the engines rather than in harmony.
G.