That would be awesome, thanks a lot. Looking forward to the new system.
What I do now is spawn particles at set locations high up above my game and have a scene capture set to only capture particles grab those and put them in a render target. I am running into a few issues those, mostly the fact that scene captures are very slow even with only particles (and translucency) turned on and having a very small max render distance. Curiously enough the performance is much better in the editor than a packaged build…
Will the new system allow for things like that? I use the system above to e.g. spawn wave particles that slowly grow and fade out in order to spawn small waves in bodies of water as the player walks through them.