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Updated my project to UE4.26 and node "play animation" stoped working, why?

Hi, I updated my project to UE4.26, and I already have a vehicle, whenever the main character gets close, the vehicle opens its doors, I just created a rigged vehicle and make it run the animation when the character is close, now I updated my project and… it just doesn’t work, I already tried with play animation, and also with the new montage node, none of them work, the node is triggered, but nothing happens.

Please help!!!

Fixed, for some reason the skeletal mesh had “auto activate” unchecked,

Play Montage still not working, but “play animation” does work.

Thanks