Hey I love your tutorial on the attack/search/patrol ai, and I’ve gotten it to work flawlessly before, with shooting included. I’ve started a new project, and imported the blueprints, and had to rebuild a few portions of them. As far as my scrutiny can tell, it’s exactly like the one I had before, just context sensitive, but when the bot sees me he just sits there. I checked his AI tree during runtime, and He sees me, has me listed as the enemyactor, but the tree is stuck on BTT_MoveToEnemy. What do you think could be happening?
EDIT: It is also interesting to note that the bot only sees me when I have the BTS_BotDetectEnemy line trace set to camera and not visibility, What’s up with that?