Updated 4.26 project crashes on Compile, Hot Reload fail

Just want to say that I’ve reproduced this in my own project last night (engine source 4.26) after placing a ShooterTeamStart-like actor in my level. I’ve had no issues up until this point on my other levels and custom code. 100% crash repro 5/5.

I deleted the eight OchoTeamStart actors that started causing this issue from my level, saved, deleted semicolon in a game cpp file, reverted saved and no longer crash doing an editor compile/hot reloaded. 100% success repro 2/2

To further test (and help whomever at Epic repro) I launched the stock 4.26 editor and created a clean ShooterGame project. Without changing any content, I did the same as above: deleted a semicolon in ShooterGameMode.cpp, reverted, saved and crashed doing an editor compile/hot reload. 100% crash repro 5/5.

Good news is they should have a 100% repro case which makes it a million times easier as a developer.

This isn’t the end of the world, but really does hamper a coder’s workflow. Hoping we’ll see some movement and get the issue resolved!