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Update to 4.17 causes rendering problem

Hello everyone,

My team and I, we are working in a game, a lowpoly game. Recently we decided update the version of our project from 4.14 to 4.17. When we have updated we have seen that the game looked different. We have tried different rendering options and nothing works. An example is the photo, the emissive is white.
What is the problem?

Photo in 4.14

Photo in 4.17

Thanks for your time

This is probably caused by the new tonemapper that came with 4.15. People have some different opinions on if they like it or not but when upgrading from 4.14 to 4.15 or higher it can bring a different look to some things. (emissive)
However; you can go back to the old tonemapper :

[FONT=courier new][/Script/Engine.RendererSettings]
r.TonemapperFilm=0

See also:
https://forums.unrealengine.com/unre…tistic-control
https://forums.unrealengine.com/deve…te-old-effects
https://forums.unrealengine.com/deve…on-glow-change