# Update Particle System Vector at Runtime

**URL:** <https://forums.unrealengine.com/t/update-particle-system-vector-at-runtime/63775>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [May 13, 2016, 5:29pm UTC](https://forums.unrealengine.com/t/update-particle-system-vector-at-runtime/63775 "2016-05-13T17:29:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_0df12f74](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0df12f74](https://forums.unrealengine.com/u/anonymous_user_0df12f74)\
**Post date:** [May 13, 2016, 5:41pm UTC](https://forums.unrealengine.com/t/update-particle-system-vector-at-runtime/63775/2 "2016-05-13T17:41:41Z")

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Hi there, welcome to the forums! 🙂

Epic put together a great little tutorial on how to achieve this, you will want to read through the “Controlling Particle Parameters via Blueprint” section (although all of it is relevant) found here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

If you run into any issues just let us know, but that should get you started.

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