After having updated my Visual Studio 2019 from 16.2.x to 16.3.2, specifically the C++ compiler from version 14.22 to 14.23 some of my FTransform operations started giving me wrong results and physics started producing NaN results. Anybody else has similar problems?
Managed to temporarily solve the problem by installing the VC toolset 14.22 and setting WindowsPlatform.CompilerVersion = “14.22.27905”; in my Project.Target.cs file.
Not sure what is going on here. Maybe changes in the compiler the way vectorized (AVX) operations are produced?
Happens with official UnrealEngine builds 4.22 and 4.23.