Forgive me if this has already been answered. I wasn’t able to find anything related from searching. We are currently in a phase of heavy iteration with our characters. The skeletons and proportions are changing pretty frequently right now while we zero in on our character proportions. As a result I need to update the Skeleton frequently. I can’t seem to find a simple way of updating an existing skeleton in the editor. It seems that once you bring in a skeleton, you are stuck with it. I can obviously bring it in as a completely new asset and then retarget to it but that creates redundant assets and is really an unnecessary amount of work. So my question is this. Is there a way to just update the existing skeleton that a blueprint uses. Any help with this would be greatly appreciated. Thanks everyone.
Note. I know I can reimport the skeletal mesh. I’m looking to reimport the skeleton.