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Update animation asset player data when use "(as pin) Sequence"

Hi,

If you have a animation inside of state machine and use “(as pin) Sequence” and you change the secuence in runtime:
e5435a9a63e149b0cc8e7c3c37536295a1cc4ee0.jpeg

The asset player data used for the transition rules is not updated ( current time, time remaining, length). :frowning:

b4bbb44cdbb38ac5d56af6fefcb1fc52b6440e11.jpeg

And It still use the original data, soo if the animations have diferent lenghts the transition rules dont work.

Thanks.