# Update Android Play Billing 5.0

**URL:** <https://forums.unrealengine.com/t/update-android-play-billing-5-0/1257109>\
**Category:** Programming & Scripting\
**Tags:** Mobile, unreal-engine, question, Blueprint\
**Created:** [August 10, 2023, 8:10pm UTC](https://forums.unrealengine.com/t/update-android-play-billing-5-0/1257109 "2023-08-10T20:10:01Z")\
**Posts on this page:** 1\
**Showing post:** 44

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**Author:** ![araz01](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/araz01/32/1028814_2.png) [@araz01](https://forums.unrealengine.com/u/araz01)\
**Post date:** [September 8, 2024, 8:03pm UTC](https://forums.unrealengine.com/t/update-android-play-billing-5-0/1257109/44 "2024-09-08T20:03:32Z")

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yes, the black screen is caused by the reciever\_exported not being implemetned properly into the engine, i told you, to go and set up the thing that fixes it, here: [UNREAL 5.0.3 RECEIVER\_EXPORTED error in gameactivity.java.template for 34+ api - #2 by araz01](https://forums.unrealengine.com/t/unreal-5-0-3-receiver-exported-error-in-gameactivity-java-template-for-34-api/1954214/2)

i made this past, this fixes the reciever\_exported issue, so you wont launch to a black screen. also, if your app is too big for google play, you’d want to then use google pad, which an updated version, which i also made post about you can use to fix it, just check posts above

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