# Update Android Play Billing 5.0

**URL:** <https://forums.unrealengine.com/t/update-android-play-billing-5-0/1257109>\
**Category:** Programming & Scripting\
**Tags:** Mobile, unreal-engine, question, Blueprint\
**Created:** [August 10, 2023, 8:10pm UTC](https://forums.unrealengine.com/t/update-android-play-billing-5-0/1257109 "2023-08-10T20:10:01Z")\
**Posts on this page:** 1\
**Showing post:** 36

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**Author:** ![Herlehos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/herlehos/32/899268_2.png) [@Herlehos](https://forums.unrealengine.com/u/Herlehos)\
**Post date:** [September 2, 2024, 7:15pm UTC](https://forums.unrealengine.com/t/update-android-play-billing-5-0/1257109/36 "2024-09-02T19:15:18Z")

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Hi, don’t migrate, it’s completly broken for Android projects.

Just create a blank project and copy past your Content folder inside (but not the other folders like Config and Binaries or it will break the project too).

Also, make sure to use Java 11.

I also found that 2 files were broken, you can download those and replace them in the engine folder:

[AndroidAdvertising\_APL.xml](https://forums.unrealengine.com/uploads/short-url/xIJbuJvvorst6kRJbM67YknbbUo.xml) (13.8 KB)  
[GooglePAD\_APL.xml](https://forums.unrealengine.com/uploads/short-url/eZRKcEQuDPJavsbSnQRdFFCWwUr.xml) (10.1 KB)

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