Update 4.7.1 - And distance field shadows

Sorry for the confusion, this is something we need to fix up. The penumbra size in Renderer project settings is referring to distance field shadowmaps, which are used by Stationary lights. This is completely different from Ray Traced Distance Field shadows, which are used on Movable lights when you enable it.

Stationary lights
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightMobility/StationaryLights/index.html

Ray Traced Distance Field shadows

This crash has been fixed in latest and will be in 4.8