I’ve created this thread to showcase the game I’ve been working on with my friend for a while now.
It’s a first-person RPG with a strong focus on narrative and sandbox gameplay, set in a world where monsters have been a part of society for generations.
You play the role of Ayodele, a scavenger hired to handle supernatural threats and all matters of the occult.
Players are free to explore on their own, investigating events, uncovering secrets, dealing with monsters - creatures and humans alike - and tackling new situations as they arise, making deliberate use of the tools and limited resources at their disposal.
Time is a major driving force in how things play out. The world does not revolve around the players and the narrative continuously unfolds throughout the game, with new events developing each passing day even if you’re not around to witness them.
The game provides absolutely no outside information you can trust. Everything you read, hear or believe to know about the world is revealed by characters that are a part of it. And those characters are driven by their own motivations; they may obscure, manipulate and lie if that helps them achieve their goals.
It’s up to players to learn how to navigate this intricate and challenging place.
**Here’s some artwork from our game, depicting one of the locations players will get a chance to visit, as well as the main character Ayodele:
Here are a few clips of the game (click for HQ version):
You can follow us on twitter at https://twitter.com/NocticalStudios.