# UObjectLibrary cannot assign blueprint objects

**URL:** <https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4, Blueprint, question\
**Created:** [January 24, 2016, 3:42am UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121 "2016-01-24T03:42:41Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Chrys](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chrys](https://forums.unrealengine.com/u/Chrys)\
**Post date:** [January 24, 2016, 3:42am UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/1 "2016-01-24T03:42:41Z")

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Hello,

I am experimenting with UObjectLibrary and I think there might be a bug with assigning blueprint actors to such object libraries.

I have created a UObjectLibrary in my content browser. Then I select Actor as the base class and enable the flag that it can include blueprint classes. Then I save my object library.  
I now try to assign a blueprint which is derived from Actor to my object library but it fails to do so.  
It simply doesn’t assign anything in the object browser.

If I do the same with simple Texture2D or StaticMesh (with blueprint inclusion disabled) then I can assign resources without problem to my object library.

Is this a known issue or not an issue at all ? Am I not understanding this properly ?  
The documentation on object libraries is quite scarce.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [January 25, 2016, 9:35pm UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/2 "2016-01-25T21:35:47Z")

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Hello,

I have been able to reproduce your issue, and have entered a bug report (UE-25960). Thank you for your report. I will provide updates on this issue as they become available.

Have a great day

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**Author:** ![Chrys](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chrys](https://forums.unrealengine.com/u/Chrys)\
**Post date:** [January 29, 2016, 4:32am UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/3 "2016-01-29T04:32:52Z")

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okay thanks, how can I follow the evolution of this bug report ? I really need this as soon as it is available.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [January 29, 2016, 1:33pm UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/4 "2016-01-29T13:33:39Z")

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Unfortunately, we do not have a way for the public to track bug reports at this time. However, once it has been resolved, I will ensure to come back and let you know.

Have a great day

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**Author:** ![Chrys](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chrys](https://forums.unrealengine.com/u/Chrys)\
**Post date:** [March 17, 2016, 5:47am UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/5 "2016-03-17T05:47:02Z")

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any news on this ?

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**Author:** ![Chrys](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chrys](https://forums.unrealengine.com/u/Chrys)\
**Post date:** [March 17, 2016, 5:51am UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/6 "2016-03-17T05:51:00Z")

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I found some more info that might help.

in C++ create a class called UMyObject derived from UObject.  
in C++ create a class called AMyActor derived from AActor;  
add a UPROPERTY of type UMyObject\* in AMyActor.

in the editor Create a Blueprint based on UMyObject  
in the editor create a blueprint based on AMyActor

in AMyActorBP try assign the UMyObjectBP to the property. it wont work.

now in AMyActor change the UPROPERTY to be of type UObject\*.  
now in the editor try assign the UMybjectBP and it will work.  
This looks like a similar bug to me than the one with the UObjectLibrary.

seems like if the types arent CoreTypes then assignment via content browser isn’t possible.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 17, 2016, 1:52pm UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/7 "2016-03-17T13:52:48Z")

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Thank you for providing the additional information. This issue has been fixed internally, and the fix will be available in a later version.

Have a great day

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<div class="post-metadata">

**Author:** ![Chrys](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chrys](https://forums.unrealengine.com/u/Chrys)\
**Post date:** [April 7, 2016, 5:14am UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/8 "2016-04-07T05:14:51Z")

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Is this fix included in 4.11 ?

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<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [April 7, 2016, 12:47pm UTC](https://forums.unrealengine.com/t/uobjectlibrary-cannot-assign-blueprint-objects/345121/9 "2016-04-07T12:47:49Z")

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This issue has been resolved internally, but the fix will not be released for 4.11. Look for this fix to be implemented into a later engine version.

Have a great day
