Okay. As advised, I applied all the transformations. But the problem is in the scaling of the object. The primitives have their axes swapped. This causes the collision model to not match the mesh when scaling non-uniformly.
upd
Okay. As advised, I applied all the transformations. But the problem is in the scaling of the object. The primitives have their axes swapped. This causes the collision model to not match the mesh when scaling non-uniformly.
upd