Unwanted/deleted asset still referenced and preventing cook

Well, I tried all of it and still have only 2 reference that I can’t get rid off.

I tried to reimport the assets.

-rebuilt
-fixed all warning errors
-Fix all redirectors
-Saved all
-Deleted “Builds”, “Saved” and “Intermediate”

Without any luck.

I can’t find the Cook only modified content. I’m stuck

PackagingResults: Error: Couldn’t find file for package /Game/VigilanteContent/Vehicles/West_Fighter_F18C/Cinematics/Sequences/F18/F18Master requested by async loading code. NameToLoad: /Game/VigilanteContent/Vehicles/West_Fighter_F18C/Cinematics/Sequences/F18/F18Master
PackagingResults: Error: Couldn’t find file for package /Game/NewFolder/NewLevelSequence requested by async loading code. NameToLoad: /Game/NewFolder/NewLevelSequence

Well after digging more. I found out that at some point in my project, every time I needed to save, it was creating another map.

When I deleted the maps to keep only the good ones. It created referenced to previous assets that were still registered to those deleted maps. I moved the map folder by creating a blank maps and moved with a new name all the maps to a new location in the project. I Fix all redirectors, resaved all (not saved all), quitted the project, removed the -Deleted “Builds”, “Saved” and “Intermediate” . Restarted the project, Fix all redirectors, Build all level, saved all and attempted cooking. The stew was well done this time!