Untitled RPG Thing by a noob who has no idea what he's doing

Cheers :slight_smile: I’ll definitely need luck, but I’m also having fun, so… it’s all good!

Anyway, I figured I’d do a minor update, even though it’s going to be of very little interest to everyone who isn’t me (and at last count the number of people who aren’t me was significantly higher than the people that are me, which seems unfair somehow). I’ve been putting in a reasonable amount of time and effort, but have very little to show for it, as I’ve been messing around with the technical elements of menus and UI stuff without focusing at all on aesthetics. I have to say I’ve found it pretty **** frustrating, but I think I’m starting to get a bit of a handle on the way these things work.

I’ve also made the decision to go with a point-and-click interface, which was actually my original intention, but I couldn’t really figure out how to get the main character to navigate around using a mouse. I still haven’t really figured it out, but I’ve got it working in a very basic way, so I’m going to stick with it for now. The main reason I wanted to go in this direction was because the game will be quite text-heavy, more akin to a traditional Western RPG like Baldur’s gate than the JRPG style I was going for. So now I’ve got a text window down the bottom for dialogue etc, and will be able to add buttons for the inventory, status screen and so on.

I’ve added the ability to right click on certain objects to get some descriptive text. The cursor changes to a question mark when hovered over something clickable, but the default cursor is still the letter ‘A’, because… I haven’t got around to sorting that out yet :stuck_out_tongue: The only other vaguely significant thing I’ve done is create some basic ‘save game’ functionality, including a pillar that lights up when you get close to it, and allows you to save your game when you click on it.

Anyway, here’s a couple of extremely uninteresting screenshots. Woo!

https://fych7a.bl3302.livefilestore.com/y4mZpBX6XIY7jPXiJ4BV1-4pxZsIpIMiGTAP1fAxKpMoGm0BYbRr2PFgly3gDAvy7MQ-QfuRICiXKUq899L_FCrkcbuKF4ZUbTMyhkgkMjz_PeWF52UIFvQyBprmAAA3ORJosu8nb9dotcb8i25EUi6Vpb410VPoVCx6faacPDZcitwdwFrct5dIwhg9btGR5Dl8A5PBuJ98FHoY_mOQngmzw?width=1024&height=553&cropmode=none

This is the dialogue system. I’m still working on making it all functional and sorting out the best ways to store all the dialogue and choices the player can make, and to be honest it’s doing my head in. Still, I feel like I’m getting there. Slowly.

https://fydqjg.bl3302.livefilestore.com/y4mUkVztnYhjguF5u_EZcE_360iXsRLKuquSDCoMe3ElYFMrkS0zg0k-tTZ9BzxxdugUq8Y9Zb25Ua84wMj7jnDVdFjSJrKjkmLUEP83z4FgqJ3_5cCH2xzxF8czEgh67s4lDCbFOPILcI_bmkqhLIA8ZZh0SkNfMW4975yd53w1h8nhU7VpCV0w3Au9aPv-VYcuNvqGfUrgbzbSFbjASwQkQ?width=1024&height=551&cropmode=none

Right-click text example.

https://fyagea.bl3302.livefilestore.com/y4mLcVwp0b0T8gLFfJIKMYb4Pe4fRdShVkqO4kYD3cBqiDF1OlvOW_IzbRPaW3dq0IAYchxZqnXhLg-6naaaP1btZIBxNBYefIvH_NPE_nc5iiHUEC8R7IxhOdTpXHy-FsuGMECuo5Ap56mh5xaiwLEvCVis56gvnveloklu6v5FLWg2ZZKO6GVidIPt1LD_WJMhishJnY2rnW1tGNjGEE2vw?width=1024&height=552&cropmode=none

The save game system. It does actually function, but I haven’t looked into how to save to specific slots and so on.

Welp, that’s it for now. Thanks for reading, random strangers! I know this is all pretty basic stuff for most of you, so let me reiterate - I acknowledge I have no idea what I’m doing :stuck_out_tongue: