UnrealStudio and OculusGo

I know its probably the wrong place to post this, but hoping it may reach a wider audience

Have had some success getting my Unreal Studio scene running on my new Oculus Go after some scene optimisation.

My issue is trying to setup the Motion Control Pawn for simple movement. Have tried to modify a GearVR template but no Joy.

Has anyone managed to achieve this yet? I think the GO could be a great tool to show Architectural content.

Any help much appreciated!

Excuse me, a question that has nothing to do with the post.
But I’m curious to know if the quality you have on the oculus is the same as the dekstop or is similar to what you can bring on a mobile device inserted in the gear vr.
Speaking of architectural scenes.

Thank you

Hi Daniele,

In my opinion I found it better quality than our office Vive. I know there will be limitations but have been very impressed with it so far. Just need to figure out the motion controller!
Doesn’t seem to be a blueprint template for this although quite a few people have told me to use the GearVR template, which hasn’t worked for me.

Thank you very much for the feedback.