Hello,
I tried to build UE4 from source. After set to “Development Editor” “Win64”, right click “UE4” project and build, the UnrealLightmass was not included. Which means, I have to compile UnrealLightmass manually in order to build light.
Here’s the clean log:
1>------ Clean started: Project: UE4, Configuration: Development_Editor x64 ------
1> Cleaning UE4Editor Binaries...
2>------ Clean started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
2> Cleaning ShaderCompileWorker Binaries...
3>------ Clean started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
4>------ Clean started: Project: DotNETUtilities, Configuration: Development Any CPU ------
5>------ Clean started: Project: EnvVarsToXML, Configuration: Development Any CPU ------
========== Clean: 5 succeeded, 0 failed, 0 skipped ==========
Was UnrealLightmass falsely unchecked in the Dependencies?
Thanks.