# UnrealGameSync precompiled binary crashes on startup

**URL:** <https://forums.unrealengine.com/t/unrealgamesync-precompiled-binary-crashes-on-startup/457423>\
**Category:** Platform & Builds\
**Tags:** syncing, distribution, build, unreal-engine, Perforce, UE4, question\
**Created:** [October 23, 2019, 11:22pm UTC](https://forums.unrealengine.com/t/unrealgamesync-precompiled-binary-crashes-on-startup/457423 "2019-10-23T23:22:50Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![romesh\_log](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@romesh\_log](https://forums.unrealengine.com/u/romesh_log)\
**Post date:** [September 19, 2025, 1:08pm UTC](https://forums.unrealengine.com/t/unrealgamesync-precompiled-binary-crashes-on-startup/457423/5 "2025-09-19T13:08:01Z")

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If anyone else comes poking around here the broken link above I think is a reference to this thread:  
[https://forums.unrealengine.com/t/unreal-game-sync-ugs-precompiled-binaries-crashing-on-startup-source-control-guidelines-with-ugs/132494](https://forums.unrealengine.com/t/unreal-game-sync-ugs-precompiled-binaries-crashing-on-startup-source-control-guidelines-with-ugs/132494)  
fyi @spookalucca if you didn’t already find id

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