I’ve really been banging my head with the UnrealFrontend tool. I’m now trying to build a stock starter project with no added code or content. Using 4.5.1 binary engine, when I try to build a shipping configuration, my build fails with:
UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Game-Redist-Launch-Win64-Shipping.lib'
If I look at the engine folder, sure enough, that file does not exist.
What’s messed up is that in Visual Studio, if you compile in Shipping configuration, it’s x86 only. In UE4 editor, if you package for windows in Shipping configuration, it’s x86 only. I see that UE4Game-Redist-Launch-Win32-Shipping.lib is there waiting to be linked, but don’t understand why UnrealFrontend is going rogue and building for Win64 instead of following the VS project configuration and doing x86.
I looked through commits to UnrealFrontend since March and didn’t really see any commits that address this. Has anyone been able to build Shipping with the frontend? Or does anyone know if maybe this is fixed in master?