Today I compiled UnrealEngine-4.5-Preview on Fedora20-x86_64 and it compiled fine (editor and everything)
but when trying to package a project from the editor I get an error:
the error says that there is a file being added to a dictionary twice, I edited the file “Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs”
added the lines at 432:
Console.WriteLine("src = " + Src + "—dest = " + Dest);
and found that the file being added twice is “Engine/Content/Slate/Common/DebugBorder.png” !
I don’t know why this is happening so I added another two lines to prevent this at 435:
and that fixed the problem but it failed again when packaging with error “can’t find unrealpak” file.
that file exist in the “Engine/Binaries/Linux/” folder but with the name “UnrealPak” not “unrealpak” I renamed the file to “unrealpak” and regenrated the projects files again and this time the packaging succeeded.
if some of the devs see this please tell me what is happening.