# UnrealEd Packaging Error!

**URL:** <https://forums.unrealengine.com/t/unrealed-packaging-error/255914>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4-26\
**Created:** [October 15, 2021, 12:50am UTC](https://forums.unrealengine.com/t/unrealed-packaging-error/255914 "2021-10-15T00:50:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![aMustachedPotato](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/amustachedpotato/32/953940_2.png) [@aMustachedPotato](https://forums.unrealengine.com/u/aMustachedPotato)\
**Post date:** [October 15, 2021, 12:50am UTC](https://forums.unrealengine.com/t/unrealed-packaging-error/255914/1 "2021-10-15T00:50:44Z")

</div>

I tried packaging my game but i kept getting this error:  
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.  
UATHelper: Packaging (Windows (64-bit)): (referenced via Target → NativizedAssets.Build.cs → ToonWars.Build.cs → UMGEditor.Build.cs → Sequencer.Build.cs)

I don’t know what that means so I can’t look for the error. I’ve packaged the game before and I didn’t get this error, and I reverted the work done on the widgets, which is all I’ve really changed since the last build.  
Can someone help?
