Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/legom/Documents/Unreal Projects/iD_ShooterGame_FPS_v3.0/ShooterGame.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
Messages while compiling C:\Users\legom\Documents\Unreal Projects\iD_ShooterGame_FPS_v3.0\Intermediate\Build\BuildRules\ShooterGameModuleRules.dll:
c:\Users\legom\Documents\Unreal Projects\iD_ShooterGame_FPS_v3.0\Source\ShooterGame\ShooterGame.Build.cs(7,9) : warning CS0618: ‘UnrealBuildTool.ModuleRules.ModuleRules()’ is obsolete: ‘Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (eg. “MyModuleRules(ReadOnlyTargetRules Target) : base(Target)”).’
c:\Users\legom\Documents\Unreal Projects\iD_ShooterGame_FPS_v3.0\Source\ShooterGameLoadingScreen\ShooterGameLoadingScreen.Build.cs(9,12) : warning CS0618: ‘UnrealBuildTool.ModuleRules.ModuleRules()’ is obsolete: ‘Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (eg. “MyModuleRules(ReadOnlyTargetRules Target) : base(Target)”).’
c:\Users\legom\Documents\Unreal Projects\iD_ShooterGame_FPS_v3.0\Source\ShooterGame.Target.cs(8,12) : warning CS0618: ‘UnrealBuildTool.TargetRules.TargetRules()’ is obsolete: ‘Please pass the TargetInfo parameter to the base class constructor (eg. “MyTargetRules(TargetInfo Target) : base(Target)”).’
c:\Users\legom\Documents\Unreal Projects\iD_ShooterGame_FPS_v3.0\Source\ShooterGameEditor.Target.cs(9,9) : warning CS0618: ‘UnrealBuildTool.TargetRules.TargetRules()’ is obsolete: ‘Please pass the TargetInfo parameter to the base class constructor (eg. “MyTargetRules(TargetInfo Target) : base(Target)”).’
c:\Users\legom\Documents\Unreal Projects\iD_ShooterGame_FPS_v3.0\Source\ShooterGameServer.Target.cs(8,9) : warning CS0618: ‘UnrealBuildTool.TargetRules.TargetRules()’ is obsolete: ‘Please pass the TargetInfo parameter to the base class constructor (eg. “MyTargetRules(TargetInfo Target) : base(Target)”).’
c:\Users\legom\Documents\Unreal Projects\iD_ShooterGame_FPS_v3.0\Source\ShooterGameServer.Target.cs(21,26) : error CS0122: ‘UnrealBuildTool.UnrealBuildTool’ is inaccessible due to its protection level
c:\Users\legom\Documents\Unreal Projects\iD_ShooterGame_FPS_v3.0\Source\ShooterGameServer.Target.cs(21,42) : error CS0117: ‘UnrealBuildTool.UnrealBuildTool’ does not contain a definition for ‘GetAllServerPlatforms’
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
I had recently created a new project on a different PC and copied the project folder to a USP.
Upon installing Unreal 4.16.2 (Same version as the other PC) on my home PC, I attempted to load the project and this pop-up appeared.

I followed through the dialogue and it said to try rebuilding from source manually. The message above is what happens when I select Generate Visual Studio project files.
I would be very thankful if someone can either find out what went wrong or how to fix it.
If you ask for other information, I will gladly supply it ASAP.
