# Unreal4.26.2 can't packaging for Android, even if the project is empty

**URL:** <https://forums.unrealengine.com/t/unreal4-26-2-cant-packaging-for-android-even-if-the-project-is-empty/236526>\
**Category:** Mobile\
**Tags:** unreal-engine, Android\
**Created:** [June 21, 2021, 4:37am UTC](https://forums.unrealengine.com/t/unreal4-26-2-cant-packaging-for-android-even-if-the-project-is-empty/236526 "2021-06-21T04:37:20Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![moni\_CN](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@moni\_CN](https://forums.unrealengine.com/u/moni_CN)\
**Post date:** [June 22, 2021, 2:16am UTC](https://forums.unrealengine.com/t/unreal4-26-2-cant-packaging-for-android-even-if-the-project-is-empty/236526/2 "2021-06-22T02:16:00Z")

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**2021-6-23 re-edit**  
**Finally, I solved the problem** 🥳  
Inadvertently saw the post of @Peemard .  
I selected everything above Android 4.3 (Jellybean) API level 18.

 ![02](https://d3kjluh73b9h9o.cloudfront.net/original/3X/7/2/72f19539fcf2303aa7493961ac70766e87c16787.png)

- His post is linked below:  
[Android builds do not work anymore - #7 by Peemard](https://forums.unrealengine.com/t/android-builds-do-not-work-anymore/139067/7)

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