# Unreal WebVIew - SWebBrowserView Crash on \<select\> elements. 

**URL:** <https://forums.unrealengine.com/t/unreal-webview-swebbrowserview-crash-on-select-elements/2843732>\
**Category:** UI\
**Tags:** unreal-engine, Epic-Pro-Support, question\
**Created:** [September 22, 2026, 5:30am UTC](https://forums.unrealengine.com/t/unreal-webview-swebbrowserview-crash-on-select-elements/2843732 "2026-09-22T05:30:03Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous-edc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Post date:** [September 22, 2026, 5:30am UTC](https://forums.unrealengine.com/t/unreal-webview-swebbrowserview-crash-on-select-elements/2843732/1 "2026-09-22T05:30:03Z")

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Hi team,

As part of our project we need to support \<select\> in web views, I am noticing that this crashes the engine and is a blocker for us. I have a ‘fix’ for this which was basically caching `PopupMenuPtr.Pin()-\>GetContent()-\>GetDesiredSize()` before PushMenu which fixed the crash BUT it was upside down.

Then i deleted the negated -1 and it was flipped, but im unsure that will have any other effects. Can we get a official epic solution for this please?

Thanks

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**Author:** ![anonymous-edc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Post date:** [September 22, 2026, 5:30am UTC](https://forums.unrealengine.com/t/unreal-webview-swebbrowserview-crash-on-select-elements/2843732/2 "2026-09-22T05:30:07Z")

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**Steps to Reproduce**

1. Create a HTML page with a \<select\> on it
2. Render it via SBrowserView
3. Click on the dropdown

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**Author:** ![Cody.Albert](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cody.albert/32/1088813_2.png) [@Cody.Albert](https://forums.unrealengine.com/u/Cody.Albert)\
**Post date:** [September 22, 2026, 4:39pm UTC](https://forums.unrealengine.com/t/unreal-webview-swebbrowserview-crash-on-select-elements/2843732/3 "2026-09-22T16:39:12Z")

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Hi,

This should be resolved in [CL#52210263](https://github.com/EpicGames/UnrealEngine/commit/02e58334fe7e0f086678d1f0b3cf6ba3859ee4d3), though I’d have expected that change to have made it into the 5.8 release. Can you check that against your local branch and see if those fixes are present?

Best,

Cody

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**Author:** ![anonymous-edc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Post date:** [September 23, 2026, 11:06pm UTC](https://forums.unrealengine.com/t/unreal-webview-swebbrowserview-crash-on-select-elements/2843732/4 "2026-09-23T23:06:51Z")

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You are totally right sorry, i thought we were on 5.8 but we are on 5.7, cherry picked it in and we are all good now, thanks!
