Hi, i created a layered material (Unreal 4.19), each material has normals to create some typer of displacement in the material… but, some times normals show, sometimes normals dont, i have to restart unreal, or they suddely appear after like half hour of play… other times they wont appear, BUT if i double click the “material layer” a message says: compiling shaders… then normals appear… obviously players wont be able to double click materials to make normals work…
The only way to help is if you can post your material, otherwise is a game of guessing that will take forever. Please, consider post a screenshot, we would love to help.
Ok, this is my material layer configuration for the 3° material wich has the normals:
This is the material instance, with the 3 materials, the 2 first only have a color, the 3° has the normals:
Everything else its a default scene for thir person,
the “compiling shader” message you see in the screen, its exactly the moment when my material starts loading the normal map, right when i clik the material layer to open it, thats when it starts compiling and thas when it finally loads my normals at the scene, if i dont open my material first, it takes forever for normals to appear at the scene.