UNREAL UE 4 - Nomal maps stay in the same position while mesh moves... so weird, why?

Hi, I created a material and aded the grass normal map just to add some texture to this material, now whenever i move the mesh that has this material aplied, the normals stay at the exact position while my mesh moves…so weird, they look like the mesho moves to one place while the normals stay and slide over.

Why this happens, how to solve it?


Hi, solved this problema and of course i will share my solution:

You open your normal map, then go to the right menu, find “Level of detail” then on “texture group” change worldnormal map to “character” now normals will stay in place