Unreal Studio and Alias .wire files importing with incorrect normals


I’m having an issue where Unreal is flipping the direction of all normals during import from .wire.
The same data imported using the same normal direction inside of Alias and the same settings works perfectly when imported as a .CATPART exported from Alias.

I’m unsure if this is a bug or there is a reason for this but it would be great to have native .wire files not import as flipped surfaces in Unreal.