# Unreal Project Launcher gets stuck in Visual Studio Express

**URL:** <https://forums.unrealengine.com/t/unreal-project-launcher-gets-stuck-in-visual-studio-express/279823>\
**Category:** Pipeline & Plugins\
**Tags:** project-launcher, unreal-engine, editor, Visual-Studio, UE4, question\
**Created:** [April 7, 2014, 1:15am UTC](https://forums.unrealengine.com/t/unreal-project-launcher-gets-stuck-in-visual-studio-express/279823 "2014-04-07T01:15:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![echeddar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@echeddar](https://forums.unrealengine.com/u/echeddar)\
**Post date:** [April 7, 2014, 1:15am UTC](https://forums.unrealengine.com/t/unreal-project-launcher-gets-stuck-in-visual-studio-express/279823/1 "2014-04-07T01:15:49Z")

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Hi, total almost newb here, haven’t used unreal editor since 2004, and that was only for mapping for Raven Shield. I subscribed to UE4 because I’m psyched about the Ground Branch game, and wanted to mess around again making first person shooter maps.

At first, the Unreal Project Launcher would error when I selected Code First Person because it thought VSE was not installed. I had initially installed it in a non-default location. So I uninstalled it, reinstalled it on C:, and found on this very answerhub site how to search my registry for the VS120COMNTOOLS entry and remap the location to where the program actually is now. So I’ve made it one more step, and thank you.

Now when I click Code First Person, UE4 minimizes after the “launching” splash-dialog, and VSE comes up. A lot of stuff apparently gets compiled, as shown in a little statusbar on the bottom. Then it stops. That’s it, UE4 never comes up. I thought maybe it was just another symptom of the VSE uninstall failing to clean up the registry, and tried to go at it backward, by changing a map I made with no code (edit \> project settings \> maps and modes \> Editor Startup Map to **FPSmap** as per the tutorial here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

but no joy, that item doesn’t exist in the drop-down menu there.

I looked at this,

> **[Setting Up Visual Studio](https://docs.unrealengine.com/5.1/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/)**
>
> Tips, tricks, and techniques for setting up Visual Studio to work with Unreal Engine

too, thinking maybe VSE needed some tweak to function properly with ue4, but it didn’t seem like that was what I was looking for.

Maybe I’m missing another registry fix, that would allow unreal editor finish launching after it calls on VSE?  
Thanks in advance for any assistance!

This computer: CPU i5quad, RAM 8GB, Nvidia GF650, Windows7

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<div class="post-metadata">

**Author:** ![Stephen\_Ellis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stephen_ellis/32/1210665_2.png) [@Stephen\_Ellis](https://forums.unrealengine.com/u/Stephen_Ellis)\
**Post date:** [April 7, 2014, 9:20pm UTC](https://forums.unrealengine.com/t/unreal-project-launcher-gets-stuck-in-visual-studio-express/279823/2 "2014-04-07T21:20:53Z")

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Hi echeddar,

I’d like to walk through this from the start with you.

1. On the Launcher, click **Launch**
2. On the Unreal Project Browser, select the **New Project** tab, choose **Code First Person** , give it a name and click **Create Project**
3. Visual Studio will open with your project solution selected
4. Set the Solution Configuration to **Development Editor** and the Solution Platform to **Win64**
5. Choose Build \> Build Solution
6. …wait for it to complete…
7. Back on the Launcher again, click **Launch**
8. On the Project Browser, select your new project and **Open**

At this point your project should open without issue. If you are experiencing a problem during any of this, please let us know which step, and any error messages you receive.

Thanks

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<div class="post-metadata">

**Author:** ![echeddar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@echeddar](https://forums.unrealengine.com/u/echeddar)\
**Post date:** [April 8, 2014, 12:26am UTC](https://forums.unrealengine.com/t/unreal-project-launcher-gets-stuck-in-visual-studio-express/279823/3 "2014-04-08T00:26:49Z")

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Thanks, it worked!

To clarify a little more, in the Properties box, in the lower right of VSE, I clicked on the wrench icon. Then a dialog came up, and I could see that “Development\_Editor” was selected for the dropdown under **Configuration** and “x64” was selected in the dropdown under the heading **Platform**. I clicked **OK** to close the dialog.

Then I clicked **BUILD** in the top menu, and clicked the first item, “Build Solution”

Worked like a charm, thanks!
