I’ve already tried it on two office computers and they all give the same error.
I try to package the simple project with nothing inside, template template for testing. and gives the error below.
THelper: Packaging (LinuxArm64): Log file: C:\Users\Usu�rio\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-MyProject-LinuxArm64-Development.txt
UATHelper: Packaging (LinuxArm64): Creating makefile for MyProject (no existing makefile)
UATHelper: Packaging (LinuxArm64): Total execution time: 0.82 seconds
UATHelper: Packaging (LinuxArm64): Platform LinuxArm64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Packaging (LinuxArm64): Took 0.99s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (LinuxArm64): UnrealBuildTool failed. See log for more details. (C:\Users\Usuário\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-MyProject-LinuxArm64-Development.txt)
UATHelper: Packaging (LinuxArm64): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (LinuxArm64): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (LinuxArm64): BUILD FAILED
PackagingResults: Error: Unknown Error
LogD3D12RHI: Creating RTPSO with 14 shaders (10 cached, 4 new) took 931.26 ms. Compile time 928.98 ms, link time 2.26 ms.
LogD3D12RHI: Creating RTPSO with 200 shaders (6 cached, 194 new) took 11550.36 ms. Compile time 11546.85 ms, link time 3.44 ms.
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogD3D12RHI: Creating RTPSO with 201 shaders (0 cached, 1 new) took 64.92 ms. Compile time 62.75 ms, link time 2.13 ms.
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/Intermediate/TurnkeyReport_2.log” -log=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/Intermediate/TurnkeyLog_2.log” -project=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/Intermediate/TurnkeyReport_2.log” -log=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/Intermediate/TurnkeyLog_2.log” -project=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” -platform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/Intermediate/TurnkeyReport_3.log” -log=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/Intermediate/TurnkeyLog_3.log” -project=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” -Device=Win64@ESTUDIOYOTTA’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/Intermediate/TurnkeyReport_3.log” -log=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/Intermediate/TurnkeyLog_3.log” -project=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” -Device=Win64@ESTUDIOYOTTA” -nocompile -n
ocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“Platform_InvalidHostPrerequisites”, Error=“Android Studio is not installed correctly.”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1643.2.4.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@ESTUDIOYOTTA: (Name=ESTUDIOYOTTA, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/Usuário/Documents/Unreal Projects/MyProject/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63437 -project=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Usuário/Documents/Unreal Projects/MyProject/MyProject.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3
\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Usuário/Desktop/New folder” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Usu?rio/Documents/Unreal Projects/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63437 -project=“C:/Users/Usu?rio/Documents/Unreal Projects/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Usu?rio/Documents/Unreal Projects/MyProject/MyProject.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -a
rchive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Usu?rio/Desktop/New folder” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Usuário\Documents\Unreal Projects\MyProject\MyProject.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject Win64 Shipping -Project=“C:\Users\Usuário\Documents\Unreal Projects\MyProject\MyProject.uproject” -Manifest=“C:\Users\Usuário\Documents\Unreal Projects\MyProject\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Usuário\Documents\Unreal Projects\MyProject” -skipdeploy -log=“C:\Users\Usuário\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Progra
m+Files+Epic+Games+UE_5.3\UBT-MyProject-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Usu�rio\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-MyProject-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject (no existing makefile)
UATHelper: Packaging (Windows): Parsing headers for MyProject
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool “C:\Users\Usu�rio\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\Usu�rio\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest” -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for MyProject in 0.8930898 seconds
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Usu�rio\Documents\Unreal Projects\MyProject\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building MyProject…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.39.33520 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V4;’ in MyProject.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core
UATHelper: Packaging (Windows): ------ Building 5 action(s) started ------
UATHelper: Packaging (Windows): [1/5] Resource Default.rc2
UATHelper: Packaging (Windows): [2/5] Compile [x64] SharedPCH.Core.Cpp17.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Cannot open compiler intermediate file: ‘C:\Users\Usuǭrio\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\x64\MyProject\Shipping\Core\SharedPCH.Core.Cpp17.h.pch’: No such file or directory
UATHelper: Packaging (Windows): Total time in Parallel executor: 0.21 seconds
UATHelper: Packaging (Windows): Total execution time: 2.65 seconds
LogSlate: Took 0.001199 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogSlate: Last resort fallback font was requested. Font: ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’, Character: ‘ǭ (U+01ed)’
LogSlate: Took 0.001202 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
UATHelper: Packaging (Windows): Took 2.80s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Usuário\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-MyProject-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error