A friend an I are planning to make a World Of Warships like game with several twists.
We are considering using Unreal over Unity, though we never touched Unreal before, this is just for fun so we don’t mind learning how to use Unreal.
How does Unreal handle water and boat sim and physics?
Unreal looks like an amazing engine to use but are we better off sticking to Unity for this type of project?