My guess is that Physics Tick() will probably become standard starting with UE5.1.
In UE4, there were various problems around physics, and considerable ingenuity was required even in C++.
However, I think that UE5.1 has made considerable improvements to physics, including fixed physics.
Personally, I think physics-dependent content should start with UE5.1.
I plan to rework my physics based controller for 5.1.
in C++