Unreal needs a native "Event Physics Tick" blueprint node (framerate independent physics)

My guess is that Physics Tick() will probably become standard starting with UE5.1.

In UE4, there were various problems around physics, and considerable ingenuity was required even in C++.

However, I think that UE5.1 has made considerable improvements to physics, including fixed physics.

Personally, I think physics-dependent content should start with UE5.1.

I plan to rework my physics based controller for 5.1.
in C++

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