Unreal needs a native "Event Physics Tick" blueprint node (framerate independent physics)

I totally agree with this too.

I don’t understand how it lacks a very basic API that exists in other engines such as Unity and Godot.

I was creating a physics plugin, but I was plagued by the above problem
Decided to move to Unity.

Currently, games that rely on physics are
・ Missing functions for the above physics update
・Other unstable physical behavior
For these reasons, I think Unity is easier to create.

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