Unreal needs a native "Event Physics Tick" blueprint node (framerate independent physics)

Of course I’m aware of that, that fact is, even on C++ projects, there is no “Event Physics Tick” easily accessible for the user.

As mentioned before, even on c++ projects, it is necessary to perform customizations to achieve framerate independent physics.

This is not user friendly and frankly, framerate independent physics is a critical feature for any physics based games.

That’s the whole point of posting a sugestion. So developers can see them and add them in the future if they make sense.

Pleople on the forums can argue if it is a good idea or not, but at the end of the day, only the official developers can confirm that.