I don’t know, it just sounds like a massive headache that would likely lead to a race-condition hell, which can become one of the biggest headaches in threading and debugging. Maybe one day, but that day is definitely not today and likely not within the majority of UE5s lifespan. It would like require some serious refactoring of the entire engine, to become reliable enough for use with blueprints, without haveing a million “don’t do’s” to work around.