Unreal Engine TAA Changed In 4.28+? How To Get Old Version Back

Thanks for the help. Although it doesn’t look similar at all to my commands on UE4.27, any version higher than that the anti-aliasing looks different with identical commands.

To explain how it looks different, I feel like motion blur is worse for one. Using these commands on my project, motion blur in pretty minimal whereas on UE5 its very noticable, which results in me having to use higher values, which results in more jitter and less effective anti-aliasing.

I have 3 versions of my project -

4.27: Anti-aliasing is effective and clear in motion at native 1440p

4.28: Anti-aliasing looks more noisy (because its not as effective at hiding the aliasing at these values) and when moving the camera or character their’s severe blur noticeable, blur not previously present.

5.4: Same issue as 4.28

The test demo has trees, foliage, some objects, and a road. I’m not happy with the results at all