Unreal Engine Scene 5.2 SceneCaptureComponent2D Screen Percentage

Hello @sarahlenker ,
Thanks for helping me out! So i already set the render texture resolution to a value of 512 x 512 since i am using it for a Weapon Scope and lower values than 512 x 512 give an unpleasant result ! Also i capture the scene with a timer . I turned off many flags of the scene capture component but i believe it needs more tweaking (doing it in c++ so the compiling process its kinda boring). I managed to blur a certain portion of the screen with custom depth and stencils but its a Post Process FX which is the half part of what i wanted to do. The other part was to reduce the screen percentage on the blurred portion of the screen but i think it cant be done in 5.2 due to rendering changes in the pipeline(hope i am wrong on this).So my thought is that the scene capture component 2d can not override the screen percentage anymore… Here are is a picture

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Thanks!