Known Issues List
This is a list of unresolved high priority bugs in our Preview engine release. We will attempt to resolve critical bugs before the final release, other bugs that do not block development or have workarounds may be marked to be fixed in one of the future hotfixes or major releases.
Please be aware that this is not a comprehensive list of all engine bugs, it is simply a snapshot of some of the latest bugs discovered with this preview that we aim to fix prior to release. This list will be periodically updated with new additions and to reflect which ones have been fixed, so be sure to check back!
Important Known
- Google VR (Daydream) doesn’t work in the Launcher release, but is functional via Github (UE-31186)
Known Issues in Preview 5 - CL 2986880
UE-31090 AI Perception Not Showing Up in Debugger
UE-31099 Renaming an input mapping does not generate a warning when compile a blueprint using that input
UE-30625 Crash On dedicated server when adding a variable set to RepNotify Character blueprint and playing in Editor
UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees
UE-31028 Stop Quietest Concurrency does not remove the quietest sound
UE-31210 Empty PATH env var when compiling with 2015
UE-31109 Right-clicking the .uproject file and selecitng “Generate Xcode project” does nothing
UE-30823 ShooterGame packaged for Win XP generates a dll error when trying to run the executable
UE-30813 Deployment Server has stopped working dialog box when launching onto tvOS from Windows
UE-30301 Multiple Content Examples levels need lighting rebuilt
UE-30755 Subway Sequencer rendered sequence frames not matching frames in sequencer
UE-31186 GoogleVR Binaries missing in Binary Build of Editor
REMEMBER: Please report any new bugs you find to the UE4 Answerhub