Both C# and C++ have their uses, they’ve been tossed back and forth lot’s of times on the forums and there will never be a defined winner, each has strengths and weaknesses. I did however find it interesting that Unity commented on the speed advantage of C++, and even put it to the test. The test yielded 40 FPS in C++ and 14 FPS in C#. Interesting result.
Anyway… there’s another thread for that kind of chat Right Here
Meanwhile… yay free stuff!