# Unreal Engine not running blueprint scripts

**URL:** <https://forums.unrealengine.com/t/unreal-engine-not-running-blueprint-scripts/490926>\
**Category:** Blueprint\
**Tags:** not-working, event-graph, unreal-engine, Blueprint, question\
**Created:** [November 19, 2021, 7:17am UTC](https://forums.unrealengine.com/t/unreal-engine-not-running-blueprint-scripts/490926 "2021-11-19T07:17:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![KappaSmug](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KappaSmug](https://forums.unrealengine.com/u/KappaSmug)\
**Post date:** [November 19, 2021, 7:17am UTC](https://forums.unrealengine.com/t/unreal-engine-not-running-blueprint-scripts/490926/1 "2021-11-19T07:17:09Z")

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Hello. I am using Unreal Engine 4.27.1 and my engine was working properly, I was able to run blueprint scripts, but one day when starting a new project, I went to create a new blueprint script, (an actor blueprint specifically) and I encountered a problem of my engine refused to run any blueprints, even simple Event Beginplay → print script codes. I have reinstalled unreal, updated it, verified it, remade projects, and all manner of attempts, but to no avail. It is as though Unreal isn’t even recognizing there is a blueprint at all. Has anyone ever encountered this problem? Are there any solutions?

Thank you for your assistance.
